using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Rope : MonoBehaviour
{
    public Rigidbody2D fallingObjectRB2D;
    // Start is called before the first frame update
    void Start()
    {
    }

    private void OnTriggerEnter2D(Collider2D collision)
    {
        if(collision.tag == "Card")
        {
            fallingObjectRB2D.simulated = true;
            gameObject.GetComponent<SpriteRenderer>().enabled = false;
        }
    }


}
